Concepts of Information Technology
From ECDL.web
The goal of module 1 is to give the candidate a basic understanding of some of the main concepts of IT at a general level. In order to pass the test for this module you are required to understand the make-up of a personal computer in terms of hardware and software and to understand some of the concepts of information technology, how information networks are used and how software applications affect everyday life. You also should be aware of health and safety issues as well as some environmental factors involved in using computers, and the most important security and legal issues.
- Hardware (1.1)
- Personal computers (1.1.1.2)
- Main parts of a personal computer (1.1.1.4):
- Motherboard
- Central Processing Unit
- Memory - Read-only memory (ROM) and Random Access Memory (RAM) (1.1.3.1)
- Keyboard (1.1.4.1)
- Mouse (1.1.4.1)
- Trackball (1.1.4.1)
- Touchpad (1.1.4.1)
- Joystick (1.1.4.1), Gamepad
- Stylus (1.1.4.1)
- Webcam, Digital cameras (1.1.4.1)
- Graphic card and display (1.1.4.2)
- CRT displays
- LCD monitors
- Touchscreen (1.1.4.3)
- Storage devices (1.1.3.3)
- Storage capacity (1.1.3.2)
- Sound card and speakers (1.1.4.2)
- Network card
- Printers (1.1.4.2)
- Modem
- Handheld and portable computers (1.1.1.3)
- Input and output ports (1.1.1.5)
- Computer performance (1.1.2)
- Software (1.2)
- Operating systems (1.2.1.2)
- Microsoft operating systems
- Novell Netware
- Unix, Linux
- Mac OS X
- Applications (1.2.1.3, 1.2.1.4)
- Operating systems (1.2.1.2)
- Computer networking (1.3)
- Network types (1.3.1.1, 1.3.1.2)
- Data transfer and transfer rates (1.3.2.1, 1.3.2.2)
- Internet (1.3.1.3)
- Connecting to the Internet (1.3.2.3, 1.3.2.4)
- Dial-up Internet (analogue/ISDN)
- ADSL
- Cable net
- Satellite Internet access
- Mobile Internet
- Broadband Internet Access (1.3.2.5)
- Connecting to the Internet (1.3.2.3, 1.3.2.4)
- Intranet, Extranet (1.3.1.4)
- ICT in everyday life (1.4)
- Information and Communication Technology (ICT) (1.4.1.1)
- Internet services for consumers (1.4.1.2)
- e-Commerce
- e-Banking
- e-Government
- e-Learning (1.4.1.3)
- Electronic mail (1.4.2.1)
- Instant messaging (1.4.2.2)
- VoIP (1.4.2.3)
- Blogs, Podcasting and RSS (1.4.2.4, 1.4.2.5, 1.4.2.6)
- Internet forums, Social networking, Online chat and games (1.4.3.1)
- Teleworking (1.4.1.4)
- User-generated content (1.4.3.2)
- Online privacy (1.4.3.3)
- Health issues and precautions (1.4.4)
- Ergonomics (1.4.4.1)
- Environmental issues (1.4.5)
- Recycling computer components (1.4.5.1)
- Energy saving options (1.4.5.2)
- Security (1.5)
- Identity and authentication
- Logging on to a computer (1.5.1.1)
- Password policies (1.5.1.2)
- Data security
- Backup (1.5.2.1)
- Firewall (1.5.2.2)
- Preventing data theft (1.5.2.3)
- Cryptography
- Electronic signatures
- Computer viruses (1.5.3)
- Identity and authentication
- Copyright and data protection (1.6)
- Copyright (1.6.1.1)
- Software licensing (1.6.1.2)
- End user license agreements (1.6.1.3)
- Open source software, Freeware, Shareware (1.6.1.4)
- Data protection (1.6.2)
- Copyright (1.6.1.1)